General Information Service Requests New Member Agreement Updates Notice Board Guest Scrolls Contact the Scribe Home Page

~ OEH: Timeline -4,999 to 2,999 ~

From the Modern World to the Ancient
Drawn from the collected libraries of Illistim by Meachreasim Illistim, First Master of Lore
Published: 9 Ivastaen of the year 5100 Modern Era
OEH = Official Elanthian History: Work in Progress

Recent History: 5,000 to Present
Recent History: 4,000 to 4,999
Recent History: -4,999 to 3,999
Age of Chaos: -5,000 to -20,000
Age of Elven Empire: -20,001 to -50,000
Age of Darkness: -50,001 to -115,001


3,961    Human Settlement

Collapse of the Kannalan Empire

3,945    Giantkin-Dwarven War

For reasons unknown, the giantkin and dwarves go to war for several months. Eventually a truce is called, and peace is restored.

3,800    Erithian Empire

Library of Eloth-Ra established. Studies of explorers' accounts of the mountain dwarves and giantman tribal lands, and of the nature of magic on Elanthia, are among the first preserved in the Library.

3,786    Erithian Empire

Erithian Mentalists document the skills and the magic of Mentalism and establish Elanthia's first systems of training in their arts.

3,709    Erithian Empire

Central settlement of Eloth-Ra dedicated officially as the capital city of the Erithi race, on the centennial of their settlement. [Year 100 Erithian]

3,609    Erithian Empire

Erithian Calendar established. Some years after their original arrival, the Erithi deem their residence on Elanthia a permanent situation, and begin to create lasting settlements. [Year 0 Erithian]

3,600     Erithian Empire

Year of arrival - A population of somewhere around 100-200 Erithians arrive and settle in the high DragonSpine, through some unknown magic or divine action.

3,545     Forest Gnomes

A group of Basingstoke rangers decides that too much effort is put into hunting. They develop a variety of poisons, originally used on arrow tips, but soon enough for darker purposes. Bloodline Rosengift splinters off for its own protection after a young gnome accidentally uses the wrong compound when hunting, leading to the death of five families who shared the tainted venison.

2,492     Forest Gnomes

Unwilling to condemn the Greengair for their choice of a settled lifestyle, yet not entirely willing to abandon centuries of mobility, another group breaks off from Basingstoke to adopt a semi-nomadic lifestyle. Periodically moving along the banks of rivers or the shoreline of lakes and the sea, the gnomes of Bloodline Wendwillow are the most aquatic Forest Gnomes.

2,389     Forest Gnomes

Believing that Imaera calls them to develop a more sustainable, symbiotic relationship with the forest, a large number of gnomes leave the wandering Basingstokes to establish their own bloodline, Greengair, who live in fixed compounds surrounded by thick briars.

1,134     Burghal Gnomes

A group of Winedotters living near Ta'Vaalor decides to go in search of the dwarves, whose skill in metallurgy and forging is so admired by the elves. Their delight in dwarven brews leads their cousins to name this group Bloodline Aledotter.

725     Burghal Gnomes

A group of Withycombes attaches themselves to some elven traders and makes their way to Ta'Nalfein, where they develop a fondness for-and expertise in the production of-wine. Soon, Bloodline Winedotter spreads through the Elven Nations.

157     The Elven Nations

The Faendryl declare war on House Ashrim over Chesylcha's death, utterly destroying the city of Ta'Ashrim and obliterating the Ashrim line.

The Faendryl Princess Chesylcha disappears and is presumed dead, while traveling to her bridegroom, a prince of House Ashrim.

0     Modern Era:

Begins

-125     Gnomekind

Pestilence forces the civilized gnomes from their caves. Decades of rancorous debate over the future of the race leads to The Great Schism. Sandor Withycombe brings one group into the cities and towns of the Kannalan Empire, and Doneagil Basingstoke leads the remainder back into the forest. Thus are established the primary bloodlines of Burghal and forest gnomes.

-3,000    Human Settlement

The humans, left to their own devices after the protection of the elves is withdrawn, begin to form small organized settlements on the western side of the DragonSpine, building fortresses to protect themselves.

-4,500     Gnomekind

Elven rangers report contact with civilizing gnomes. Changes in physical characteristics as well as the development of rudimentary elements of language and culture suggest an evolutionary spike has occurred during the dark years.

 

Original GemStone Posting

Updated: Mon, 06-Oct-2008
Members Entrance Site Policies Site Copyrights Site Map